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Level ID Map

Mapping

Stage IDs are defined like this:

{stage_short_name}{stage_type}

Example

cte200 -> City Escape Modern

cte100 -> City Escape Classic

cte101 -> City Escape Classic Mission 1

Levels

Level Short Name Level Name Location
ghz Green Hill disk/bb
cpz Chemical Plant disk/bb
ssz Sky Sanctuary disk/bb
sph Speed Highway disk/bb
cte City Escape disk/bb
ssh Seaside Hill disk/bb2
csc Crisis City disk/bb2
euc Rooftop Run disk/bb2
pla Planet Wisp disk/bb2
cnz Casino Night Zone disk/bb2
Level Type ID Level Type
100 Classic Sonic Stage
200 Modern Sonic Stage
10x Classic Sonic Mission
20x Modern Sonic Mission

Note

There's some missions which have their own terrain, and missions which are using original level's terrain.

So, for first type of missions, you have mission's own terrain and # file in the root of the CPK. For the second type of missions, you have original level's terrain and # file in the root of the CPK.

Example: mission ghz103 has its own terrain, ghz101 and ghz102 doesn't have it, so they're using terrain from ghz100.

Bosses

Boss ID Boss Name Location
bms Metal Sonic disk/bb2
bde Death Egg Robot disk/bb
bsd Shadow disk/bb2
bpc Perfect Chaos disk/bb
bsl Silver disk/bb2
bne Egg Dragoon disk/bb
blb Time Eater disk/bb

HUB Worlds

HUB ID HUB Name Location
fig000 Statue Room disk/bb2
pam000 Full White World disk/bb2
pam001 White World before completing Green Hill disk/bb2