Level ID Map¶
Mapping¶
Stage IDs are defined like this:
Example
cte200 -> City Escape Modern
cte100 -> City Escape Classic
cte101 -> City Escape Classic Mission 1
Levels¶
| Level Short Name | Level Name | Location |
|---|---|---|
| ghz | Green Hill | disk/bb |
| cpz | Chemical Plant | disk/bb |
| ssz | Sky Sanctuary | disk/bb |
| sph | Speed Highway | disk/bb |
| cte | City Escape | disk/bb |
| ssh | Seaside Hill | disk/bb2 |
| csc | Crisis City | disk/bb2 |
| euc | Rooftop Run | disk/bb2 |
| pla | Planet Wisp | disk/bb2 |
| cnz | Casino Night Zone | disk/bb2 |
| Level Type ID | Level Type |
|---|---|
| 100 | Classic Sonic Stage |
| 200 | Modern Sonic Stage |
10x |
Classic Sonic Mission |
20x |
Modern Sonic Mission |
Note
There's some missions which have their own terrain, and missions which are using original level's terrain.
So, for first type of missions, you have mission's own terrain and # file in the root of the CPK.
For the second type of missions, you have original level's terrain and # file in the root of the CPK.
Example: mission ghz103 has its own terrain, ghz101 and ghz102 doesn't have it, so they're using terrain from ghz100.
Bosses¶
| Boss ID | Boss Name | Location |
|---|---|---|
| bms | Metal Sonic | disk/bb2 |
| bde | Death Egg Robot | disk/bb |
| bsd | Shadow | disk/bb2 |
| bpc | Perfect Chaos | disk/bb |
| bsl | Silver | disk/bb2 |
| bne | Egg Dragoon | disk/bb |
| blb | Time Eater | disk/bb |
HUB Worlds¶
| HUB ID | HUB Name | Location |
|---|---|---|
| fig000 | Statue Room | disk/bb2 |
| pam000 | Full White World | disk/bb2 |
| pam001 | White World before completing Green Hill | disk/bb2 |